Area + Texture Stitches

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Area + Texture Stitches

EO Uniform Area Texture 5

This fill style places a predefined texture (pre-built design) on a closed area.

Sample Uniform Area Texture 1
Sample Uniform Area Texture 2
Sample Uniform Area Texture 3

How to create an object of this type?

Select the tool Create an Area with Texture Stitches through any available way:

oOpen the Smart Design window and select the corresponding tool.

oClick on the arrow below the "Create Objects" button and select the corresponding tool.

oOpen the tooltab EMBROIDERY, click on the arrow below the "Area" button and select the corresponding tool.

 

A context tooltab containing the most frequently used properties of this fill style will open.


EO_Uniform_Area_Texture_3

 

Set the fill properties from the Tooltab (above) or the Object Inspector (below).

 

Digitize the object (through any digitizing method) by inserting the required elements of this object type.

EO Uniform Area Texture 1

 

Confirm and GENERATE stitches.

 

If editing is required, just select the Select Object tool on the Main Toolbar.

EO Uniform Area Texture 2

You can customize the texture size, offset and angle.

 

Select the object with Texture Stitches style

On the Block Menu, click on "Texture".

Texture_Settings_v20_1

The Texture Settings window will open.

You can modify the texture scale, offset and angle.

 

Note:

You can also customize the texture size, offset and angle from the Object Inspector.

Texture Settings v20 2

 

icon-info-1

About Fill Style Properties

You can edit (define or modify) all the properties of this object type from the Object Inspector (see below).

The most commonly used properties are also available on the corresponding tooltab.

The current value of the properties are displayed on the Object Inspector or the tooltab when an object of this type is being created or when an existing object of this type is selected.

 

 

hmtoggle_arrow1Main Fill Properties

 

hmtoggle_arrow1Adjustment Properties

Read also

Concepts about the UNIFORM AREA object.

Concepts about Classic Digitizing.